Yes, I have been re-posting crap from the internet.
Yes, I have had very little original work on here.
Yes, I am working on putting something real on here.
Friday, June 29, 2007
no-no
Posted by
Squee
at
10:11 PM
2
comments
Wednesday, June 27, 2007
Tuesday, June 26, 2007
this is where they come from

... Giant, pink, knitted bunny rabbits flopped on an italian mountainside.
I want one.
Full article here.
Posted by
Squee
at
8:19 PM
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Labels: soda
why don't they make...

...meat-flavored gum? More beef for your viewing pleasure at Flickr.
A new milestone: I've already exceeded my bandwith limit! So no more photo-beef until next month, but you can look forward to some written reviews of various things in the near future.
Posted by
Squee
at
9:42 AM
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Monday, June 25, 2007
powered by wind
"The walls between art and engineering exists only in our minds."
~ Theo Jansen
(via Wohba)
Posted by
Squee
at
2:40 PM
0
comments
Labels: art, engineering, soda, whoba
Friday, June 22, 2007
this ain't no t.v. dinner

It's a steak. More beef for you at Flickr.
Posted by
Squee
at
9:54 AM
2
comments
Monday, June 18, 2007
immortal defense
[edit +] It's gone now.
[yet another edit] And now some clarification on how the download actually works:
"The way they work is this:
They give you a zip file with a setup executable and an activation executable. Both execution (i.e. installation) and activation (i.e registration) must happen within 24 hours. You can download the zip file several times and activate on several machines, so long as all this happens within 24 hours.
Oh, and if you don't activate your copy within the 24 hour period, Jack Bauer WILL find you, and he WILL get that activation code from you..."
~From bigbossSNK on the studiores.com forums
[more edit] And now I find out that it was made in Game Maker. Unbelievable. Just incredible.
[edit] So I found a better video on YouTube. I need this game. NOW. The graphics are slick, the soundtrack: fantastic. I'd buy it for that alone! Why, oh why, does it have to be Windows only. Can't these indie developers make universal code?! Ah well. At least I have my copy, whether I can play it or not.
Immortal Defense is available for the next 8-and-a-half hours (at time of most recent edit) at Game Giveaway of the Day. It's a complete, full-featured, this-is-what-you'd-get-if-you-bought-it download. I've heard it's pretty good, so go get it.
Oh, and this is what the developer says:
“Although it’s the full version of the game, there are some restrictions: they tell me (I haven’t actually confirmed this) that it can only be installed once.
Also, anyone who gets it free from that site will not have access to future patches of the game (which will include new levels, a medals system, level modding, new music, a graphics upgrade, and so on).”
Video nabbed from TIGsource and YouTube:
Posted by
Squee
at
6:01 PM
1 comments
Sunday, June 17, 2007
redesign
If you haven't already noticed, I'm in the process of redesigning this blog. I'm not quite sure what the colour scheme should be, but I have some ideas. Any input greatly appreciated!
Posted by
Squee
at
12:36 PM
0
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Labels: design, fifteen-up
Wednesday, June 13, 2007
chimerical sounds
I heart the theremin. I had thought about getting one about a year back, but I didn't have the money at the time. I mentioned it to a friend, and he managed to lay his hands on a kit and so I did have a brief experience playing one. It's really, really, fun.
The theremin is a musical instrument that you play by waving your hands near two antennas. One controls pitch, the other controls volume. It's awesome.
Just the other day, I saw this YouTube video of this guy playing the theremin. It made me remember it all again, and now I want one even more than ever.
Posted by
Squee
at
9:09 PM
0
comments
Labels: electronic, music, theremin, youtube
Monday, June 11, 2007
pickup
I thought this was funny:
"I wish I was your problem set, because then I'd be really hard, and you'd be doing me on the desk."
Posted by
Squee
at
5:06 PM
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comments
Labels: lolz, pickup line
Sunday, June 10, 2007
cherry pits
You've eaten all the sweet, outer flesh and now there's nothing left but a rock.
...
How similar that is to life.
Posted by
Squee
at
10:55 PM
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comments
Labels: thoughts
here's the beef
Finally got an account on Flickr. Got a few photos I took today up on it too, so go take a look.
Posted by
Squee
at
5:29 PM
0
comments
Saturday, June 9, 2007
there's the beef
After I had written where's the beef?, I found that Reversial had a similar thought posted on his blog, and I wanted to share it:
-----
i feel imprisoned
imprisoned in a little 700×250px box, trying to put my thoughts into text.
often, something I think, see, or feel is simply too profound to fit into a space this small.
the language itself is a restraint; i could not express this in words, even if i desired to.
if i did manage to convey the rough meaning of what i am trying to say, it would feel inadequate and hollow.
pixels on a screen don’t show emotion. they don’t have feelings and passions. they just are.
-----
If you don't already, you should check out Reversial's site. He's a pretty lucid and often profound writer, as well as a great photographer. I take a lot of inspiration from him.
Friday, June 8, 2007
where's the beef?
I should get some of my art and photography and cetera on here. Maybe I should get an account on Flickr? Until then, you get to read my mad ravings:
About six or seven months ago, I got this burning, almost-obsessive need to draw.
So I did.
I wanted to draw my dreams.
So I did.
I wanted to be like those concept artists, and draw like they did.
So I tried.
I still feel like I can't draw well enough to be able to convey my thoughts, my ideas, completely and with all the little nuances that make it important to me.
So I try.
I said I wanted to draw my dreams. Not the kind of dreams you get in your sleep. Mine are different. I tried to describe one here, but it turned out to be a casserole of words, thoughts, bits of poetry all swirling around to make something not-quite-as-substantial as I wanted it to be.
I still tried.
I said my dreams were different. They are. I never remember my dreams when I sleep (though I wish I could), but I don't have these when I sleep. I create them: whole worlds, in my head. endless possibilities for variation. but they're stuck
stuck here, in my head
sometimes i just need to get them out
define them put them into substance make them real
So I do.
Posted by
Squee
at
9:22 PM
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Thursday, June 7, 2007
Wednesday, June 6, 2007
once upon a time
I had a dream.
I was up to my chest in a golden field of gently waving grass, and all the way to the horizon there were these enourmous, sharp, craggy boulders. I didn't know where I was, but it felt perfectly normal to be standing there in the middle of nowhere. I got up, and started to walk around. I climbed on some of the boulders and got a couple little cuts on my hands, but they didn't hurt much.
I started to think that this place had no end when I saw the ruins of a great tower right nearby. It hadn't been there before, but I felt like it decided when to show up and when to leave by itself. The tower was a rusty gray colour, made of these stones of an inconceivable size. They were maybe 20 feet tall and 8 feet wide, each intricately carved with patterns of flying beasts and geometric designs. After I had somewhat goten over the shock of seeing such huge cuts of carved stone, I noticed the little staircase winding up the side. I climbed up and up and up and up and I felt like it would never end.
But it did. And the view was... underwhelming. It was just the same thing I had seen before: the wheat-golden grass, the pointy rocks, all stretching out to the limits of my vision. It was beautiful, but in a stark and minimal way. When I lay down to rest, I saw the sky: a dark, dark blue, filled with stars like someone had dropped a bag of sand and it burst, scattering white-hot grains to the edge of the world. I had never seen a sky as clear as that. And it was a strange and wondrous twilight-blue sky, with not a single familiar star, consellation, or moon. My eyes started to get heavy as I star-bathed in the silver light, and I fell asleep.
The last thing I remember was the moon, tiny and shy, staring to creep abouve the horizon as if it was afraid to see this unknown intruder.
Then I woke up.
Posted by
Squee
at
7:17 PM
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Friday, June 1, 2007
1964-1965

Big. Colorful. Futuristic! It was the 1964 New York World's fair, and National Gographic did a 25 page photo spread of it. It represented the joy and hopefullness of the '60s, and was a smashing success! Too bad that the world can't handle things like that today. There'd be guys with guns guarding every door, the US government would be a nervous wreck, and everyone would be afraid of disasters. Alas! I think that it's what the world needs right now: recognition of the accomplishments and friendships of the nations of the world.
You can see the rest of the article here, at Modern Mechanix.
Posted by
Squee
at
3:23 PM
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Labels: retro

