Friday, July 20, 2007

enigma

Finally, some real written work on here. I've got a couple other reviews of games, restaurants, and movies in the works, so just you wait. You'll get some more soon enough.

----- Enigma -----

Past

Ahh... remember the golden days of gaming? When classic gameplay elements were devised and refined to their purest form, unhindered by flashy visuals and over-the-top special effects. During this time (around 1992, to be exact) a small german known as Dongleware released an innovative little shareware game called Oxyd on the Atari ST. Reminiscent of Marble Madness, you controlled a little black marble that rolls around, facing some of the most devious puzzles in any game of the time. Oxyd was quite successful, and spawned at least five sequels on the Amiga, Mac, PC and Atari. Alas, this success was not to last. In 2002, Dongleware stopped making games and pulled support for its flagship product. Then, in 2003, the world saw the first release of Enigma: A free, open-source, updated, unofficial version of Oxyd.

Present

At first glance, Enigma seems to be some sort of memory or dexterity game, but a few levels in and you can see just how wrong you really were. Enigma is a puzzle game. A really, really big puzzle game. As in over-one-thousand-levels-and-growing big. The sheer size, difficulty, and amount of some of the levels (or "landscapes" as they are called) can be intimidating. All of the landscapes were designed by users or developers of the game, and with that community still in active development, there are more landscapes being thought up and created every day.

...

I'm sick of writing this, so just go download it.

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